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Planetary annihilation titan game
Planetary annihilation titan game





  1. #PLANETARY ANNIHILATION TITAN GAME PLUS#
  2. #PLANETARY ANNIHILATION TITAN GAME SERIES#

#PLANETARY ANNIHILATION TITAN GAME PLUS#

The Helios titan is vulnerable to orbital defences, but is a rapid transporter that is otherwise hard to destroy and provides its own air support plus it's movable, unlike ground-based stargates.Atlas/Zeus/Ares titans are slow and expensive, but can easily annihilate massed armies and bases on their lonesome, and can be built surprisingly early.Awesome, but Impractical: Averted with most of the titans/superweapons, which each have their own niche.There are a lot more ways to storm an enemy-held planet, rather than simply trying to destroy it with an asteroid or blanket it with nukes.This game provides examples of the following tropes: Or there's the Helios, which will hover in orbit and open a teleportation gateway directly to a planet's surface, letting you blast through planetary defenses and onto the surface. Now, there are Titans that will do things like destroy planets outright once they are built, like the Ragnarok. Their defenses smothered transports, and unless you could set up a teleporter somewhere in secret, it was hard to get an army over there to establish a foothold, so a lot of my games would devolve into super-weapon standoffs. Late-game Planetary Annihilation could be a little frustrating because, if you didn't expand to other planets quickly, making an assault against an entrenched enemy was infuriatingly difficult. But they also create a more interesting late-game. They are, as you'd expect, tankier and more heavily-armed than anything else on the battlefield. They are enormous, towering over hemispheres and dwarfing even the largest of the regular advanced units.

planetary annihilation titan game

The most important thing the Titans do is take advantage of the fact that Planetary Annihilation takes place across multiple planets. "All of these changes make Planetary Annihilation a far, far better game than it was at launch." So we have the ability to setup very clear plateaus with higher-ground advantages to actually set-up very intuitively for players to actually build a base on."Īll of these changes make Planetary Annihilation a far, far better game than it was at launch, and that's even before we get to the new units, the Titans themselves. "So you have a human hand placing stuff, and this is augmented by the new terrain features that are in Titans. "We've added a bunch of maps with custom-built terrain to the actual roster," lead designer Tom Vinita said.

#PLANETARY ANNIHILATION TITAN GAME SERIES#

Others are separated from each other by a series of hills and canyons that are perfect for setting-up choke-points. Some starting location let you set up a base on a large hilltop that forces opponents to assault up a ramp with no line of sight. There's actual terrain that you have to utilize or overcome. The maps themselves are more interesting, too. So you're jumping around multiple planets in the solar system, and it's pretty damn cool. If you're in combat on another planet, it'll bring up a PIP and you click on it and it'll bring you right to the action. "How navigate all that? In Titans, we've come up with some pretty awesome techniques for jumping from planet to planet with a picture-in-picture notification system. "That was a challenge that we had on Annihilation," art director Steve Thompson said, when I asked about how much more playable the game seems. But a lot of those subtle gains in usability are new to Titans. Some of it, like the oceans and rebalanced navies, had been fixed via patches to the base game. Or there's the way the game simply looks a little more epic and a little less comical: zoom-out and the smallest bots become less than specks on the map, while the most powerful buildings and units are visible from high orbit and cast shadows across entire continents. There were planets with vast oceans where the previously irrelevant naval units suddenly reigned supreme. Pop-up notifications that told me when my units had scouted an undiscovered enemy base, or found their Commander, or when one of my factories was under attack. I played it before I talked to the developers, and had a couple notebook pages filled with new things that I didn't remember being in the game at launch. And all of this was pulled directly from either reviews or conversation with the community."Ĭoming to Titans after roughly a year away from playing Planetary Annihilation, it's a striking change. The ability to add new terrain to maps so that they have choke points and elevations and what not. We've gone through and added new gameplay modes.

planetary annihilation titan game

"We expanded the unit roster, we flushed out orbital gameplay so it didn't feel so empty in space, we added giant Titan class units, which is what were called in the past Experimentals. "And the stuff we heard that wasn't on that plan is what became Titans," Ables said.







Planetary annihilation titan game