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Victoria iii logo
Victoria iii logo











victoria iii logo

And most importantly, after playing a game for one country and transferring to another, you realize that they are no different. The interest groups are too passive and almost do not offer any resistance to the adoption of laws. A lot of attention was also paid to domestic politics, but there is no challenge here either. This deprives of any challenge and the outcome of the war can be predicted before it starts the war. The game is certainly not about war, but all that a player can order his generals is which front he should attack or defend. And of course the degraded system of war. The terms of the peace treaty are clear already before the start of the war, it is impossible to add new claims in the course of the war, which is stupid and unrealistic. Diplomacy is also not finalized - countries cannot enter into current conflicts. Which by the way speaks about the stupidity of AI. You follow this simple rule and already in the 80s you have no equal. The player is only required to build those buildings that produce scarce goods. Although the economy is well-developed, however, if you look into it, you understand that it is not complicated. But after playing a little more, you realize that the game and its mechanics are empty. I'm surprised there isn't one (that still works) because I think Victoria's mechanics can handle it in a way EU IV (which has been pushed as far as the 10,000th century) can't handle even the French Revolution or early industrialization.

#Victoria iii logo mod

It seems to be a well-developed economy, a redesigned diplomacy and a dynamic society. I wandered over here looking for a mod that pushes the start date back to the 18th century. At first, Victoria 3 creates a pleasant impression. It seems to be a well-developed economy, a redesigned diplomacy and a dynamic society. … ExpandĪt first, Victoria 3 creates a pleasant impression. But it really is a problem of most if not every grand strategy and 4X game, or even strategy more broadly. One complaint I have is that diplomacy and AI does not make as much sense as it should. then, well, you need to look for a good mod for HoI and make one yourself. Also, this is what war looks like from a politician's point of view.

victoria iii logo

I mean warfare, in particular, which is treated as an extension of diplomacy and largely a capacity contest, which is perfectly consistent with the focus on economy and politics. Of course, it's not for everyone, in fact it's almost as niche as it gets for strategy games, but you cannot honestly say the game sucks at what it is trying to do. It's sad to see that such an extraordinary game is getting review-bombed. Also - great UI, for such a game with such deep mechanic, and surprisingly nice graphics too. It's even, arguably, a quite accurate modelling of real life connections between the economical, sociological and political life of a nation. If that's your thing and/or you're a XIX c. A unique gem - I struggle to think of any game, even among PDX titles, past Vickies included, with so comprehensive and well integrated A unique gem - I struggle to think of any game, even among PDX titles, past Vickies included, with so comprehensive and well integrated economy and politics gameplays.













Victoria iii logo